Small humanoid (goblinoid), neutral evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6) piercing, and slashing from nonmagical attacks that aren’t adamantine
Speed 30 ft.
|8 (-1)||14 (+2)||10 (+0)||10 (+0)||8 (-1)||8 (-1)|
Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
- Nimble Escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
- Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
The following description was not included in the official SRD, and does not affect any rules or mechanics written therein.
This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head.